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Alpha Testing Update

by: Improvised WeaponPosted on: February 6, 2023February 6, 2023

The last six weeks have absolutely flown by. Alpha phase testing of MEGAWEAPON is well […]

Community , Development , General

So you want to be an Alpha Tester?

by: Improvised WeaponPosted on: December 16, 2022December 16, 2022

MEGAWEAPON is getting ready to leave the nest, and the team is looking for dedicated, […]

Dev Blog #005
Development

Dev Blog #005

by: Improvised WeaponPosted on: November 12, 2022November 13, 2022

It’s been a while since the last entry in the Dev Blog, so there’s a […]

Dev Blog #004
Development

Dev Blog #004

by: Improvised WeaponPosted on: September 30, 2022September 30, 2022

We have a dodge-roll, we have explosives, and we have a really cool bug where […]

Dev Blog #003
Development

Dev Blog #003

by: Improvised WeaponPosted on: September 16, 2022September 22, 2022

This last week, the team has been mostly focused on ironing out some latency artifacts […]

PAX West
General

PAX West

by: Improvised WeaponPosted on: September 4, 2022September 22, 2022

The last time I attended PAX was in 2009, and it turns out it’s grown […]

Dev Blog #001
Development

Dev Blog #001

by: Improvised WeaponPosted on: August 23, 2022September 22, 2022

It’s been an exciting week for the team as we engage with live network testing. […]

Recent Posts

  • Alpha Testing Update
  • So you want to be an Alpha Tester?
  • Dev Blog #005
  • Designer Series: Level Design II
  • Dev Blog #004

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