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Dev Blog #004
Development

Dev Blog #004

by: Improvised WeaponPosted on: September 30, 2022September 30, 2022

We have a dodge-roll, we have explosives, and we have a really cool bug where […]

Internal Alpha Testing: Boba’s Pearls of Insight
General

Internal Alpha Testing: Boba’s Pearls of Insight

by: The FettPosted on: September 23, 2022

It’s been another busy (and fun) week of testing as we’ve been devotedly hammering away […]

Dev Blog #003
Development

Dev Blog #003

by: Improvised WeaponPosted on: September 16, 2022September 22, 2022

This last week, the team has been mostly focused on ironing out some latency artifacts […]

Music of MEGAWEAPON: Stylistic Decisions and Creative Parameters
Music

Music of MEGAWEAPON: Stylistic Decisions and Creative Parameters

by: BOOMPosted on: September 12, 2022September 22, 2022

Early in the game’s development, a throwaway comment about a “Doom-esque soundtrack” prompted Gibs to […]

PAX West
General

PAX West

by: Improvised WeaponPosted on: September 4, 2022September 22, 2022

The last time I attended PAX was in 2009, and it turns out it’s grown […]

Designer Series: Level Design I
Design

Designer Series: Level Design I

by: Ludicrous GibsPosted on: September 2, 2022September 22, 2022

I believe a lot of consideration should be put into creating an environment, 2D or […]

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