We have a dodge-roll, we have explosives, and we have a really cool bug where […]
General
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Internal Alpha Testing: Boba’s Pearls of Insight
It’s been another busy (and fun) week of testing as we’ve been devotedly hammering away […]
Development
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Dev Blog #003
This last week, the team has been mostly focused on ironing out some latency artifacts […]
Music
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Music of MEGAWEAPON: Stylistic Decisions and Creative Parameters
Early in the game’s development, a throwaway comment about a “Doom-esque soundtrack” prompted Gibs to […]
Design
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Designer Series: Level Design I
I believe a lot of consideration should be put into creating an environment, 2D or […]