The last six weeks have absolutely flown by. Alpha phase testing of MEGAWEAPON is well […]
So you want to be an Alpha Tester?
MEGAWEAPON is getting ready to leave the nest, and the team is looking for dedicated, […]
Dev Blog #005
It’s been a while since the last entry in the Dev Blog, so there’s a […]
Designer Series: Level Design II
As the team continues making strong progress in implementation and testing of important (and sometimes […]
Dev Blog #004
We have a dodge-roll, we have explosives, and we have a really cool bug where […]
Internal Alpha Testing: Boba’s Pearls of Insight
It’s been another busy (and fun) week of testing as we’ve been devotedly hammering away […]
Dev Blog #003
This last week, the team has been mostly focused on ironing out some latency artifacts […]
Music of MEGAWEAPON: Stylistic Decisions and Creative Parameters
Early in the game’s development, a throwaway comment about a “Doom-esque soundtrack” prompted Gibs to […]
Designer Series: Level Design I
I believe a lot of consideration should be put into creating an environment, 2D or […]