MW Team Deathmatch

Here’s some early multiplayer footage from one of the first builds. I want to continue to hammer home the iterative design process of alpha testing as we steadily work through different mechanisms and features that are added in each build. We’re well aware that an alpha build doesn’t look polished because it isn’t the stage that you polish a game. (ie. In this build we were testing shooting, hitting, and a few other mechanics, so refined gun placement and animations is less critical at this stage.) As we’ve tried to communicate, we felt this would be enjoyable for you to be able to tag along on this part of the journey.

Caught them napping or should I go pro?